I <3 PTR days

February 9, 2008 at 7:43 pm | In Uncategorized | 1 Comment

Hi all,

It’s like Christmas and my birthday rolled into one. Yes, it’s PTR day! :)
New content to explore, new tables/data to figure out, new models/textures to manipulate… I’m loving it.

After updating my little project to 2.4 (DBC-Definitions etc.) there was one single file that caught my attention. I’m talking about Item.dbc. Finally Blizzard put an internal Item-List in the gameclient, holding some of the basic informations (Item-ID, ItemDisplayInfo, InventoryType, SheathType).

I couldn’t resist and had do something with this file, but what would be useful? Well, everybody knows the WoWModelViewer, so why not building a valid and complete items.csv file with all the information provided?

And here it is, a complete items.csv with every valid item known by today. But hang on, what about the NPC-Weapons/Armors and the unknown, “never-seen-before” items defined in the game-client? Ok ok, you can have these item-definitions as well.

modelviewerexport6.jpg modelviewerexport5.jpg modelviewerexport2.jpg modelviewerexport3.jpg modelviewerexport4.jpg

As you can see it’s also possible to browse by Item-ID / ItemDisplayInfo-ID. Just put the ID in WMV’s “Filter”-Textbox.

Download

Happy browsing
BC

Server data

February 7, 2008 at 1:10 am | In Uncategorized | Leave a Comment

After doing a lot of export/import stuff during the last couple of weeks I decided to put some love in server-data generation. Basically it’s all about rebuilding every item/quest/gameobject etc.

I already implemented server-data gathering a while ago, so I just rewrote some ugly code and put some additional forms on the screen.

itemcache1.jpg

The fact that Blizzard released their own armory/arsenal websites makes it possible to kind of “validate” the gathered items from Allakhazam or even receive all the information from Blizzard itself.

No time = no new things

February 4, 2008 at 12:33 am | In Uncategorized | 1 Comment

That was quite a busy weekend, so there wasn’t time for big improvments/additions to my little project.

Just an one-hour thing, the ADT to MS3D export feature.

 adtexport1.jpg

That’s it, more to come next week (I hope) :)

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